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Berichten - WillieB

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1
Evenementen en aankondigingen / Re: TSA Quiz 2017
« Gepost op: september 27, 2017, 10:14:36 pm »
Hello

Thanks for responding.

The 2015 quiz was in English and Dutch which is why I asked.

No team from the Wargamorium this time - but I will be at Crisis!

Regards

Hi Robert,

The dual- language quiz is the Military Mastermind one which will also be held later this year or at the latest early next year. I'll keep you informed! And you're very welcome of course!

Willie

Robert

2
Dux Brittaniarum the Final Campaign for Britain / Re: Figure vraag
« Gepost op: augustus 04, 2017, 12:47:52 am »
De Dark Age Warriors zijn prima voor Levies en zelfs milites. Gebruik gewoon de ronde schilden en mix er af entoe een ovaal tussen. We zaten toen net in de periode dat die wijzigden.
Dark Age Warriors met (sommige) helmen van de Saxon Thegns make goede gewone warriors. Die van de plastic Late Romans zijn nog beter.
Bij de levies kan je er enkele bij steken met dat pelzen potsje van de Gripping Beast Late Romans.

Totaal zou ik dus twee dozen aanschaffen Dark Age Warriors en Late Romans. Je kan van mij nog wel wat Saxon Thegns krijgen.
Nadien kan je die DA warriors naadloos als Ieren gebruiken. Op de speelkaart is alles in het groen eigenlijk voormalig Iers gebied. Maar de Ierse warlords hadden zoveel dochters dat ze al snel waren ingetrouwd met de bestaande Romano Britten en die hun gewoontes en kleding overnamen. Een simpel idee om van die DA warriors Ieren te maken is door ze kleine ronde schilden te geven. Soepbord formaat en voornamelijk in gele of bruine kleuren. Meng er enkel echt typische Ieren doorheen en je hebt een Iers leger dat eeuwen hetzelfde leek. Geen grote bijlen voor 650 AD en kleinere zwaarden. Sommige speren hadden weerhaken. Enkele van je warriors kan je bewapenen met een Shillelagh (Spreek uit Shilee-lee) een massieve houten knots of hamer soms met stalen bollen er op. Liever slingers dan boogschutters. Ierse cavalerie was waarschijnlijk de beste van de Westelijke wereld toen. Grote en snelle paarden- geen shock cavalerie maar een dozijn werpsperen per rijder.  Skirmish cavalry with a bite.

3
In bijlage de spelregels voor deze campagne en de bijhorende map. Ik zend dit ook persoonlijk naar alle spelers die al hebben toegezegd, plus een aantal anderen die voorheen ook Dux B hebben gespeeld.

Ik stel voor dat we trachten ten laatste op 4 Augustus alle stats te hebben vastgelegd. Kom gewoon even naar me op de club en ik geef je je spel- sheets.
Dadelijk daarna kan je beginnen met je raids door te geven.

Zoals steeds veel plezier gewenst!

4
A.M.S.S. / Re: Marechal Ney
« Gepost op: juni 09, 2017, 05:09:19 pm »
Chic!

5
Gezocht (new) / Re: ACW, what's new
« Gepost op: juni 09, 2017, 05:08:05 pm »
Andre,

Ik heb Glory Hallelujah voor Axel meegebracht van Salute. Warlord Games verkoopt die dus je zou die via Pat moeten kunnen krijgen.

Die Firepower rules schjnen niet apart verkrijgbaar te zijn. Ik he een watch this op E Bay geplaatst en dan is het afwachten of de vis bijt.

6
Oudheid (tot vroege middeleeuwen) / Re: Saga
« Gepost op: april 01, 2017, 01:15:15 pm »
SAGA is een tijdje popular geweest als pick up game. Het grote voordeel er van is dat je het makkelijk in één sessie uitspeelt. Niet geschikt als campagne maar dat is ook niet de bedoeling.
Gebruik wél zeker de tweede regelboek ' Cross and Crescent' want daar zijn de talloze errata die na de eerste opdoken, ineens in verwerkt.
Tussen haakjes met de nieuwe additie Aetius and Arthur kan je al je Romano- Britse Saksische en Pictische figuren perfect gebruiken.

7
Evenementen en aankondigingen / Re: Battle Weekends
« Gepost op: april 01, 2017, 01:03:39 pm »
Wel, ik heb er zoals gevraagd 5 aangeduid maar in feite was ik  met een knop 'all of the above' ook tevreden geweest. Persoonlijk vind ik alle initiatieven ok en zal ik ze in de mate van het mogelijke ook steunen.
Er zijn reeds een aantal leden die zulke evenementen organiseren ( ik denk bv aan Jo met zijn 40K dag) en die moeten we inderdaad alle mogelijke hulp bieden.

Ook niet TSA-ers hebben de weg al gevonden naar ons lokaal. Zo is er op 24 September een Flames Of War dag georganiseerd door de Thunderbolts Gent. En binnenkort de modelbouw-forum-  leden dag! Win- win uiteraard want wij moeten enkel zorgen voor de omkadering en al onze leden kunnen eens 'ondergedompeld ' worden in iets dat normaliter op de gewone spelavonden amper gezien wordt. Maar hou er rekening met dat er altijd één of meerdere 'iemanden' zal moeten zorgen voor deze omkadering.

Maar ik begrijp de verzuchting van een aantal leden zeer zeker ook wel om dit op een zo min mogelijk disruptieve manier te doen zodat de 'normale' spelavonden niet of amper in het gedrang komen.
Iedereen smult al eens graag van een croissant of koffiekoek, maar meestal eten we boterhammetjes. :)



8
Dux Brittaniarum 2de Campagne / Something wicked this way comes
« Gepost op: december 29, 2016, 12:30:40 am »
There is something afoot in the North.

Some of the fine and already fragile 'Roman' veneer has worn off. Romano-British warlords are no longer content to simply defend their lands against the incessant raids and have become raiders themselves. At least one has an alliance with a Pictish warlord whilst others may turn towards even wilder Irish raiders.

The Saxons know this is a golden opportunity, but they will have to make some very careful choices. After all, today's enemy could be tomorrow's friend. And vice- versa. But it could get them everything they always coveted.

9
Tegenstanders gezocht / Re: 11/11/2016 frostgrave glen v
« Gepost op: november 08, 2016, 12:54:24 am »
wie wil

I'm game! Kies jij het scenario maar.

10
Evenementen en aankondigingen / Re: Warcon 2016 achteraf bekeken
« Gepost op: september 04, 2016, 10:40:42 am »
Hetgeen het extra spijtig maakt dat er geen Warcon 2017 zal zijn.

11
Campaign 2016 / Re: Battle reports, resultaten en nog meer geschrijf...
« Gepost op: augustus 03, 2016, 10:41:01 am »
Maarten en ik doen ook een scenario. Waarschijnlijk het eerste.

12
Dux Brittaniarum 2de Campagne / AAR 53 Pictish Honour
« Gepost op: juni 20, 2016, 05:21:47 pm »
 Din Guardi June 429

 
Vortimer knows that Din Guardi will soon be under attack. The men occupying the watchtowers all along the border, have been given orders to be keep their eyes peeled.

 
And unfailingly the Pictish warband invading the small hamlet of Russlet is spotted almost as soon as they come into sight.

 
The Picts are drawn up in a massive infantry force of several Raider groups and their leader, Aneill is doing his utmost best to get as many of them as possible into one huge formation.

 
Vortimer and his cavalry are blocking the advancing Pictish riders from attacking the village in the rear but neither party seen anxious to come to grips with one another.

 
Infantry units led by Flann and Wuffa are doing their best to get to the village but are hampered by woods and unexpected wattle an daub fences.

 
Pictish skirmishers and and archers try to find a weak spot in the advancing Romano- British shield walls, but their missiles have little or no effect.

 
An unexpected reinforcement for Vortimer is Flavius Dago, garrison commander of Trimontium. Her arrives on the battlefield with two well trained groups of Milites, and immediately proceeds towards the biggest Pictish formation.

 
The two cavalry units are still playing a deadly game of hide and seek and it is Vortimer that breaks first.
Her orders his entire cavalry formation into a headlong charge towards the Picts, but the wild charge ruls out of steam mere yards in front of the Pictish ranks. Vortimer has played his trump card and lost.

 
Aneill doesn't hesitate for a second and orders his raiders to attack the much smaller cavalry group.

 
Outnumbered and taken whilst still reorganising the armoured riders are simply annihilated. The few that survive the carnage flee for their life!

 
To make matters worse some Saxon warriors arrive from the East; Led by Seabi, one of Aethelred's leaders, they immediately chase after a group of British skirmishers. The skirmishers dash away however.

 
On the outskirts of the village Wuffa succeeds in driving off the Pictish skirmishers and crossbowmen but he's not able to influence the bigger fights.

 
Aneill with his huge band of raiders now falls  on Flann who has just enough time to restore his shieldwall. But even then he is pushed back by the sheer numbers of  raiders.

 
Flavius Dago too attacks the Pictish mass formation but he too doesn't succeed. There are just too many of them and the attack ends in a stalemate.

 
But more to the East history is written. One of those epic stories that will be told for years at campfires and drinking halls.

 
Vortimer and Ibor have left the fleeing cavalry unit and instead of running for safety turn around and attack Seabi!
Just two riders against two excellently trained Saxon Gedrith and a very capable leader.
And against all odds they succeed! Seabi is wounded and one of his groups has to fall back.

 
Vortimer and Ibor immediately go for the killing stroke, but are unable to inflict enough losses to also chase away the second group.
Which seals their fate....

 
Alpin, leading the Pictish cavalry is now able to join what is left of Seabi's men and together they
hack down on the two heroic fighters.

 
Vortimer and Ibor fight like the proverbial possessed demons, killing several more Picts and Saxons but then end is inevitable.

 
First Vortimer takes a wound nearly severing his right foot from his leg. Then Ibor dies with a Pictish javelin in his throat. Vortimer still fights on but a blow to his shoulder make him drop his sword. Bleeding from several wounds and no longer able to defend himself, he simply waits for the blade that will end his life.  He closes his eyes and offers his last thoughts to Rowena.

 
But the blade never falls.

 
When, after what seems like aeons he opens his eyes again, the Picts and the Saxons have all left.
Rather than killing a defenceless enemy, they have saluted his heroic act.

 
Game results

 
The Picts win with a resounding +6.

 
Both Aneill and Aethelstan are able to upgrade one of their groups to a better class.
Aneill also gains two talents, one of which he donates to Aethelred.

 
Aneill has gained no less than 6 honour points. He is now the King's Heir!

 
Vortimer gains 2 honour points for his wounds.

 
One of Vortimer's groups is out till September. Vortimer rewards Flavius Dago's loyalty with another talent.

 
Vortimer will need at least a month to recuperate from his wounds and will fight as a Lvl II instead of a lvl III in July and  June.

 

 
Epilog

 
A lone horseman rides into the darkened camp in Din Guardi. Judging by the tattoos on his face he's a Pictish warrior of some standing.
When asked what his mission is so far from his homeland he simply answers ' Lord Vortimer'.

 
His name is Connad and he has a blood feud with Aneill. He will be Vortimer's new champion and a very, very redoubtable one.

13
Dux Brittaniarum 2de Campagne / AAR 52 Gun Chuireadh!
« Gepost op: mei 30, 2016, 02:36:30 pm »
 AAR 52
Din Gefron June 429.

 
Although Rowena should have been alerted by the rumours of an  abortive attack on her province just a few days ago, the actual invasion of a big Irish warband still came a s a surprise.
How on Earth had these invaders managed to slip through all the neighbouring provinces to arrive at her landlocked estates?

 
Has any of her so-called friends made a secret pact with these barbarians?

 
Whatever the reason might have been, the fact is that these Irish raiders are getting quite close to the  rustic village of Dun Heste where a small cloister has just been built. No doubt these wild, fierce warriors are after the young novices again!
Irish cavalry are already sauntering up and down the perimeter of the village, no doubt on the look-out for Rowena's feared heavy cavalry which they know will arrive in a short while.

 
Irish infantry is seen forming up into formations and starting their advance towards Dun Heste. There is quite a lot of them and oddly enough at least one group of archers. The Irish are renowned as missile men and skirmishers, but rarely use the bow. So these must be Saxons or Romano British posing as Irish raiders!

 
In the village itself Myr has take up a defensive position with a few groups of poorly trained levies, but they know that they barely stand a chance against this great host. Help will have to come from elsewhere.

 
Naf, one of Rowena's lieutenants is the first one to arrive with a small formation of  seasoned warriors. But with Irish raiders and skirmishers swirling about, he immediately has to form his men into a defensive shieldwall which means it will take some time to get to the village.

 
Rowena, and her champion Amren arrive a little later with the cavalry. But it is immediately clear that something is wrong with Rowena. She is pale as a ghost and seems to defer the command of her riders mostly to Amren.

 
To make matters worse for the Romano British defenders, a huge group of swift skirmishers led by a Noble are scampering nearby. These men are the bane of any cavalry and especially if led by a competent noble like Scell!

 
A second formation of Romano British cavalry has just arrived on the opposite side of the meadow in front of the village. As expected, Rowena's lover Vortimer has send reinforcements.
Led by the flamboyant Flann, two groups of heavily armoured riders enter the scene.

 
Rowena's horsemen charge the Irish skirmishers and rive them back a little distance but all they get for their effort is a thoroughly disrupted formation. Lesson number one is that skirmishers are extremely elusive and they have a nasty sting! That goes double for Irish skirmishers.

 
Flann however connects with his intended target and simply routs an Irish Noble raider cavalry unit.

 
This attacks leaves him open to a counter-attack by the other Irish cavalry groups but he seems convinced he will be able to hold them off.

 
Muluch, for he is the one orchestrating this raid has now joined his warriors with those of Ochal and together they advance rapidly towards the village.

 
With Rowena's cacavlry still trying to untangle the mess they are in and Naf still way too far off to intervene, Myr and his flimsy shieldwall will have to bear the brunt of the attack.

 
But before these two groups will clash there's another confrontation going on.
Flann is charged by an 'Irish' cavalry group and finds out to his utter dismay that these men are heavily armoured and extremely  well trained Romano British riders!  Before the hammer falls Flan recognises Coelhere, one of Luber's men! He has donned a  striped saffron brat in a poor attempt to emulate an Irish raider but Flann would recognise that cruel, brutal face anywhere.

 
He urges his men to brace themselves but to no avail. One of his groups is decimated and leaves the battle field, the other one, now leaderless is hanging on by threads. Flann is caught up with the fleeing riders and carried away. He manages to extricate himself from the routing unit and returns to what is left of his command.
Heroic but futile as these men too are chased away after a renewed attack by Coelhere. For the second time in a few minutes Flann finds himself routing away from an enemy.
The only consolation he has is that Coelhere's unit too has suffered such heavy losses that they are no longer combat-ready, and that his enemy is badly limping.
Flann, on his own now, rides hard and fast and joins Rowena's formation.

 
In the village Muluch has launched his brutal attack. The shieldwall is overwhelmed but manages – barely- to hold on. The Romano- British are able to keep their shieldwall somewhat intact but big gaps are beginning to show in several places.

 
Myr knows that a second push will break his already shaken troops and orders his men to attack, hopefully gaining some time for either Rowena or Naf to come to his rescue.
But the Irish warriors keep the upper hand and one by one the demoralized levies fall back.

 
Myr urges his men to hold, but he is screaming into the wind. A moment later he is howling for another reason. An Irish javelin has transfixed his left foot and it is only with a superhuman effort that his able to break off the shaft and push it completely through his foot. One of his companions slings his arm around his shoulders and half- carries him to safety.
The village is now completely undefended!
The victorious Irish raiders pursue the fleeing levies for a short distance are unable to catch them.

 
But their eagerness to kill will also prove their downfall...

 
Instead of a homogeneous formation there are now roughly two disorganised groups and that is the moment Rowena decides to attack.
With their back turned to the Britsh cavalry the raiders are an easy prey. Rowena, Amren and Flann together with all of their men fall on the raiders like a hawk on a rabbit. A third group of raiders is still able to join the fight, but Muluch himself has advanced too far too join in and can only impotently watch the slaughter.
In fact not all that many Irish are actually killed but the groups are completely disorganized and simply flee in a wild panic.
To add insult to injury one of the routing units runs right through Muluch's group and sets off another panic. Despite Muluch's best efforts he is unable to keep his men in hand and has no other choice but to flee with them.
Dun Heste is saved for the moment but it was a narrow escape.

 

 
Game results

 
Romano British win with a +3

 
Rowena gets two talents and her army is intact.

 
Muluch has one unit of raiders that needs to recuperate till August.

 
Rowena had gains 2 honour points for chasing Muluch away, and Muluch gets one for driving off Flann.

 

14
Dux Brittaniarum 2de Campagne / AAR 51 Annihilated!
« Gepost op: mei 15, 2016, 03:25:11 pm »
 North Rheged June 429
Despite the morning sun already warming up, Luber feels a chill running down his spine.
He has been alerted to a big fleet making ready to alight on one of the many beaches in North Rheged, and the standards flown are those from his arch- enemies Myrddin and Ricberth.

 
Judging from their position they intend to land near Dun Calagh and no doubt they are after young slaves again!
Luckily both Laur and Linc are nearby and will be able to take up their positions before the raiders arrive.
He and Coelhere will try to get there as fast as they can with the remainder of the army including his heavy shock cavalry.

 
Morfran, the pug-ugly but highly efficient henchman of Myrddin, is again first to set foot on the enemy land. He assembles three groups of warriors into a formation and heads straight for the small village.

 
The British cavalry is disembarking from the ships but it will take them a while before the horses are calmed down and any sort of semblance of order restored.

 
Linc has seen the danger and is repositioning his troops. Laur does the same and together they now have a fairly good defensive position in the village outskirts.

 
At the beach troops keep disgorging from the ships and orders shouted to get the men into line.

 
Luber has just arrived at the very edge of the battlefield- to- be and sees his direct path to village is blocked by a spirit wall thrown up by one of Myrddin's druids. He orders his cavalry to skirt around it and takes up a defensive position with his cavalry as well. Cavalry isn't really suited for this kind of work but beggars can't be choosers and he is already heavily outnumbered.

 
But Laur has already spotted that at least some of  Myrddin's the still rather disorganised heavy cavalry has strayed too far, and immediately orders his men to charge!

 
He succeeds in driving off the overzealous riders even inflicting some losses in exchange for just a single warrior.

 
Volusianus is now also advancing towards the village albeit at a slower pace, and it is clear he's still waiting for reinforcements.

 
Myrddin orders his battered cavalry units to fall back whilst at the same time Arthwyr moves his' up.

 
Luber masses his cavalry into a single formation and both sides are now jockeying for the best position to strike. The first one that blinks will be at a disadvantage.

 
But on both sides more troops are arriving! Luber is heartened to see two big groups of his long time Irish friend Muluch reinforce the village defense.  As usually they are led by Ochal, the Irish  swordmaster.

 
But Degon, Ricberth's lieutenant, is now adavancing towards the village as well with his elite Gesith and battle-hardened Duguth.

 
Linc falls back a short distance and Laur forms up a sturdy shieldwall.
Morfran is obviously not very intimidated by it and attacks Laur with his formation.
The shieldwall holds as expected but here and there gaps are already showing and his troops are heavily disrupted

 
Luber, Coelhere and their heavy cavalry now advance slightly getting ready to strike.

 
Laur falls back a few yard, rallies his men to the nest of his ability and tries to join a single nearby un-commanded unit. Together with these men he'll have a viable fighting force again. Priests are running al over the place encouraging the men and Laur's men take hearth.

 
But now Linc is attacked by Volusianus and his men. Despite outnumbering the defenders 2 to 1 they still hold their position.
Degon rushes his troops to this spot but so does Ochal! This could become a meat-grinder!

 
Instead of simply waiting for the next attack the heroic Linc urges his men on to push back Volusianus troops and nearly succeeds.
Ochal reaches the fighting and immediately attacks Volusianus as well who has to fall back.
Just in time as the last of Linc's men falls under a British sword.

 
But Degon and Morfran are still drawing closer to the outnumbered defenders and by now it is clear, barring a small miracle, they won't be able to hold out.

 
Linc, undoubtedly a true hero, joins the Irish raiders who are now defending a village they usually love to raid. War indeed makes for strange bedfellows.

 
With an ululating battle cry Degon and his Saxons charge into the fray. The Irish reel but hold!
Neither of the two sides wants to give an inch and the fight simply continues.
Degon is wounded by an Irish shillelagh, but the blood streaming down his face seems to  urge his men to an even greater effort, and finally they break through the Irish ranks.

 
The Irish raiders, fierce fighters but more accustomed to a quick raid than an outright battle, fall back and melt away.
Linc is carried along, still shouting insults and wildly thrusting a broken sword at his enemies.

 
Myrddin has waited for this moment an launches a desperate charge at Laur and his cavalry, still protecting the village.

 
Arthwyr and his men never reach their intended target being too far away, but Myrddin makes it, barely.

 
Carried by their enormous momentum they simply carve through Luber's ranks. Luber has no other option except ordering his remaining men to flee for their lives which they do.

 
The only unit still holding out is the ever loyal  Laur, but his shieldwall is now surrounded on all sides by victorious enemies. Still he refuses to yield, but when Degon attacks his small command from the rear, he too has to give up.
Hardly a handful of survivors are able to get away and even then Morfran chases after them. The bad blood is up and they want dead bodies, not just a vanquished enemy.

 
Luckily for Laur, he is able to evade his pursuers and later re joins his Lord.

 
Later that day Luber and his commanders gather the pitiful few men left.
' My Lord we have been decimated' ! shouts Linc.

 
Luber calmly turns to his brave commander and replies 'Decimated would have been a good thing. We are annihilated. '

 
Game results

 
Myrddin and Ricberth win with a monstrous +14 score. The highest score in this campaign so far.

 
Since Myrddin can't get any more reinforcements, two of his units are upgraded and he gains 4 talents. All his units are battle -ready.

 
Ricberth doesn't get any talents but an additional group of warriors as reinforcements and is also able to upgrade one of his Duguth to Gesith. All his troops are equally ready.

 
Muluch gets away unharmed, but Luber's entire army except for one group of Comanipulares and a small group of archers is out until September.

 
Myrddin gains 2 honour points for routing Luber, and Degon/Ricberth one for getting wounded.

 

 
Epilog.

 
Luber knows that his intended foray into Rowena's Din Gefron isn't possible any-more. He needs to rebuild his army for there is every possibility that Ricberth will now invade and try to take his province. Hopefully his Saxon, Pictish and Irish friends will stand by him.

 
But instead Muluch will still lead the raid already planned, and Luber will supply what few warriors he has left.

 

 

15
Dux Brittaniarum 2de Campagne / AAR 50 A Whiff Of Treason
« Gepost op: mei 01, 2016, 08:07:52 pm »
 Goddodin June 429

 
Up until now Goddodin has been a fairly safe place. Every now and then there have been a few Pictish invasions, but the deadly rocky coast has prevented most, if not all, Saxon and Irish raiders from plundering.

 
But recently a Romano- Britsh warlord must have gotten careless, for more and more raiders are targeting Goddodin as well as neighbouring Din Gefron.

 
Or perhaps this warlord is luring the invaders in and simply waiting to spring a trap?

 
Eadric,the Comes of Goddodin, is extraordinary proud of his goldmine so it doesn't really comes a a surprise when he learns that a huge group of Picts have cast their greedy eyes on it.

 
Several Pictish groups are already near the mine which is only defended by a group of armed miners with absolutely no training in warfare. They know that they won't stand a chance against battle-hardened warriors but here they are fighting for their livelihood and families.

 
A pack of those dreaded Pictish war-hounds are already drawing closer, followed by Uven a skilled swordsman in Murtholic's pay.

 
The defenders get their first taste of real war when Pictish crossbow bolts are zipping between them and killing an unfortunate miner.

 
Much further South the first British troops are already arriving. Osfran is leading a shieldwall formation slowly forward, but it will take ages before they ever get anywhere near the mine.

 
Eadric is assembling his cavalry units and surprisingly another cavalry formation is forming up behind him. It is Coelhere, one of Luber's men!
Has Luber finally seen the light and is he now fighting the Saxon invaders, or is this another devious plot by the master of subterfuge?
Eadric would be well advised to watch his back.

 
Murtholic is advancing towards the mine with several groups of raiders while Pictish skirmishers are skittering about.

 
British archers have climbed the mine shaft and now have a commanding view of the surroundings. Their arrival somewhat bolsters the resolve of the hapless miners.

 
Rinus too has assembled a shieldwall comprised of a few levy groups and is now advancing together with Osfran.

 
This advance leaves their right flank dangerously exposed and that is when Eadric decides to play his trump card. His druid Maine plants two skull topped posts between the nearby woods and the edge of the battlefield and blocks off this passage with a strong spirit wall, thus blocking the marauding Pictish cavalry from a flank attack on the advancing Roman British troops.

 
Of course any leader worth his salt will be able to overcome this imaginary 'wall' but there are only a few leaders in a Pictish warband and they are all occupied in the centre!

 
British skirmishers are entering the woods and throw a few desultory javelins at the nearest Pictish riders without any effect.

 
Murtholic has now advanced to a spot directly in front of the mine and obviously makes ready to attack.
Uven does the same and now the Picts have a nearly unbroken line of warriors facing the hopelessly outnumbered miners.

 
But before committing his warriors Murtholic tell his pack-master to unleash the slavering mastiffs!
The ferocious dogs immediately attack the miners disrupting the men but then decide to go for a little bit of hare- hunting. In one sweep Murtholic has lost his best anti- cavlry weapon and it is exactly those who are drawing nearer every minute.

 
The Pictish cavalry, unsuited for a direct confrontation with the heavy Romano British shock cavalry, falls back a short distance looking for easier prey.

 
Eadric however has advanced perhaps a little bi too far and now Murtholic exhorts his men to charge the static and fairly vulnerable British cavalry. And fails..
His men are left stranded in the open right in front of the cavalry!

 
Coelhere's cavalry units are somewhere at the back and Eadric already feels the hair in his neck standing up.

 
Both Romano British shieldwall formations are advancing slowly and one of the first thing they notice is that another Pictish warband has entered the fray.
Aneil is supporting his fellow Pict and raider cavalry and more of those thrice- damned warhounds are roaming about!

 
Uven rapidly tries to reinforce Murtholic's groups but the hammer has already fallen.

 
Eadric orders an all- out charge and for the first time his new 'magical' blade will draw blood.

 
Just in time because Coelhere also shows his true colours and plans to attack Eadric from behind. So Luber hasn't changed sides and in still in league with his erstwhile companions!
The whiff of treason that Eadric had already smelt is now a full -blown stench!

 
Edaric's men cleave through the Pitisch raiders like a hot knife through butter. Both Pictish units are completely devastated and immediately rout from the fight.
But Eadric's men have their blood up and at least two of his groups pursue the fleeing Picts wiping out an entire group and wounding Murtholic.
The latter urges his remaining men to run faster but the Gods aren't with him. Again a cavalry unit
overtakes them and  effectively almost wipes out the unit. Murtholic and Lot are lucky enough to escape with their bare lives.

 
In the meantime Coelhere has launched his attack as well. But the wild pursuit has taken most of Edaric's cavalry out of his reach and he vents his anger and frustration on a small group of cavalrymen left behind. None of those survive.

 
Osfran is now moving fairly rapidly with his shieldwall. Rinus is somewhat lagging behind but acts as an anchor securing Osfran's left flank.

 
At last the Pictish cavalry acts. One groups charges the Roman British skirmishers but they evade.
A second group however manages to sneak behind Osfran's shieldwall and threatens his rear!
The Romano British archers on top of the mine see the danger and swiftly kill one of the Pictish riders.

 

 

 
Eadric rallies the few remaining men with him and prepares to charge Uven who still has a strong formation of warriors with him and dominates the entire battlefield.

 
But before he can give the order the miners in front of the mine have advanced and have now contacted Coelher's cavalry. They can't attack since they have no leader within command range but Coelhere can't ignore them.(*)

 
Surprisingly they give as good as they get and manage to fight Coelhere to a standstill. It's obvious they can't win this fight but they are keeping Coelhere from attacking Eadric.

 
And then Eadric strikes! With just a handful of men he wildly charges into Uven's Pictish raiders.
Heavily outnumbered he doesn't have the strength to cause serious casualties but the rather fragile raiders are completely disorganised and one of the groups even routs.

 
With his lord gone Uven has the responsibility to bring as many men back in preferably  one piece and decides to leave the battlefield.
The Britsh infantry is slowly but surely advancing and his warband no longer has the strength or inclination to slug it out with them.

 
Game results

 
Romano British win with a +4

 
Eadric has gained 2 talents and 2 additional warriors join his warband

 
Two of Murtholic's raider groups will have to be rebuilt which will take till August.

 
Aneil despite not having fought, has brought his raider core completely intact back to Fib and he too sees two additional raiders join his crew.

 
Murtholic has gained an honour point for getting wounded while fighting in the front ranks and Eadric has gained 2 for driving Murtholic away.

 

 
(*) the miners could have attacked since Osfran was within command range!
 

 

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